I’ve always loved art, but it goes beyond paints and brushes; it’s entwined with Software Engineering. Software Engineering is not just about comparing Time Complexity to Space Complexity; it’s an art to me. It’s like having a canvas where imagination flows, crafting something substantial, a creation as artistic as a painting.
The Art of Programming: In this world, a program isn’t just a bunch of gadgets and features. It’s a tool to solve problems creatively, from tweaking bits in an image to flipping the order of sound files. According to creativity, it’s like breathing life into digital fields.
Game Development as an Art Form: My interest in software engineering finds a home in Game Development. It’s a mix of scriptwriting, programming, and storytelling. The result is an interactive user experience—an incredible journey where tech blends with a good story. Using Neural networks adds an extra layer to game development, making AIs that do unexpected stuff and making game design even more enjoyable.
Artistic Tools: Right now, I’m all about getting better at C# and C++, the common languages in game development. But JavaScript looks promising—it could be a fantastic toolset for small hobbies such as fine-tuning widgets. I’m thinking about creating cool widgets, mixing simplicity with good looks, a task that’s a bit tricky but fun.
Future Goals: My goal is to learn to work with others in groups. It might not be a tech skill, but it’s essential in my development journey. Teaming up lets you see things from different angles and cover more ground in a project.